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CSCW
2011
ACM
13 years 2 months ago
It's about time: confronting latency in the development of groupware systems
The presence of network latency leads to usability problems in distributed groupware applications. Example problems include difficulty synchronizing tightly-coupled collaboration...
Cheryl Savery, T. C. Nicholas Graham
CORR
2010
Springer
104views Education» more  CORR 2010»
13 years 2 months ago
Designing Incentive Schemes Based on Intervention: The Case of Imperfect Monitoring
In this paper, we propose a class of incentive schemes based on intervention. We develop a general game-theoretic framework for the design of intervention schemes under imperfect m...
Jaeok Park, Mihaela van der Schaar
HOLOMAS
2011
Springer
12 years 7 months ago
Dynamic Trajectory Replanning for Unmanned Aircrafts Supporting Tactical Missions in Urban Environments
In the last decade we witnessed an increased demand for employment of unmanned aerial vehicles (UAV) in practise. For instance, there is a growing need to provide surveillance task...
Lukás Chrpa, Peter Novák
CCS
2009
ACM
14 years 2 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
HPDC
2007
IEEE
14 years 2 months ago
An architecture for virtual organization (VO)-based effective peering of content delivery networks
The proprietary nature of existing Content Delivery Networks (CDNs) means they are closed and do not naturally cooperate, resulting in “islands” of CDNs. Finding ways for dist...
Al-Mukaddim Khan Pathan, James Broberg, Kris Buben...