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SIGGRAPH
1999
ACM
13 years 11 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
VIIP
2001
13 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
OOPSLA
2000
Springer
13 years 11 months ago
Application isolation in the JavaTM Virtual Machine
To date, systems offering multitasking for the JavaTM programming language either use one process or one class loader for each application. Both approaches are unsatisfactory. Usi...
Grzegorz Czajkowski
GIS
2008
ACM
14 years 8 months ago
Low-cost orthographic imagery
Commercial aerial imagery websites, such as Google Maps, MapQuest, Microsoft Virtual Earth, and Yahoo! Maps, provide high- seamless orthographic imagery for many populated areas, ...
Peter Pesti, Jeremy Elson, Jon Howell, Drew Steedl...