Abstract. In this paper we describe our environment diSNei, a graphical tool for collaborative image analysis and visualization of models created out of slices of volume data; this...
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces vi...
Shachar Fleishman, Daniel Cohen-Or, Dani Lischinsk...
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...