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IJVR
2008
119views more  IJVR 2008»
13 years 7 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
VRST
2000
ACM
13 years 12 months ago
Animated deformations with radial basis functions
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
CA
1999
IEEE
13 years 12 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
CCS
2008
ACM
13 years 9 months ago
Ether: malware analysis via hardware virtualization extensions
Malware has become the centerpiece of most security threats on the Internet. Malware analysis is an essential technology that extracts the runtime behavior of malware, and supplie...
Artem Dinaburg, Paul Royal, Monirul I. Sharif, Wen...
CA
2002
IEEE
14 years 16 days ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...