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CAPTECH
1998
Springer
13 years 11 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
MLMI
2005
Springer
14 years 1 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
TAPIA
2003
ACM
14 years 24 days ago
Firefighter command training virtual environment
The Firefighter Command Training Virtual Environment is being developed at Georgia Tech in collaboration with the Atlanta Fire Department. The VE allows the user to: navigate arou...
Tazama U. St. Julien, Christopher D. Shaw
ECAL
2007
Springer
14 years 1 months ago
Fear and the Behaviour of Virtual Flocking Animals
The paper investigates the role of an affective system as part of an ethologically-inspired action-selection mechanism for virtual animals in a 3D interactive graphics environment....
Carlos Delgado-Mata, Ruth Aylett
LISA
2007
13 years 10 months ago
Usher: An Extensible Framework for Managing Clusters of Virtual Machines
Usher is a virtual machine management system designed to impose few constraints upon the computing environment under its management. Usher enables administrators to choose how the...
Marvin McNett, Diwaker Gupta, Amin Vahdat, Geoffre...