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» A multimedia animated simulation generator
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CGI
2004
IEEE
14 years 27 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SCA
2007
13 years 11 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
CGF
2004
98views more  CGF 2004»
13 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
JSSPP
2005
Springer
14 years 2 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...
JUCS
2010
217views more  JUCS 2010»
13 years 3 months ago
Cross Layer Optimization for Data Gathering in Wireless Multimedia Sensor Networks within Expected Network Lifetime
: The use of multimedia sensor nodes can significantly enhance the capability of wireless sensor networks (WSNs) for event description. In a number of scenarios, e.g., an erupting ...
Lei Shu, Manfred Hauswirth, Yan Zhang, Jianhua Ma,...