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» A multimedia animated simulation generator
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ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ICMCS
2005
IEEE
113views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Network-Adaptive Frame-Expansion-Based Packet Video Coding for Erasure Channels
This paper proposes a novel error-resilient packet video coding method which is designed to operate on unreliable IP networks suffering from large bursts of packet losses. The mai...
Andrew G. Backhouse, Irene Y. H. Gu
AFRIGRAPH
2003
ACM
13 years 11 months ago
A lightwave 3D plug-in for modeling long hair on virtual humans
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of re...
Deborah Patrick, Shaun Bangay
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
14 years 9 days ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen