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CIE
2004
Springer
15 years 4 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
CVPR
2003
IEEE
16 years 6 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade
133
Voted
ICMI
2005
Springer
104views Biometrics» more  ICMI 2005»
15 years 9 months ago
Analyzing and predicting focus of attention in remote collaborative tasks
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and messa...
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum,...
ETRA
2004
ACM
134views Biometrics» more  ETRA 2004»
15 years 8 months ago
Visual deictic reference in a collaborative virtual environment
This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...
173
Voted
CVPR
2012
IEEE
13 years 6 months ago
Unsupervised learning of translation invariant occlusive components
We study unsupervised learning of occluding objects in images of visual scenes. The derived learning algorithm is based on a probabilistic generative model which parameterizes obj...
Zhenwen Dai, Jörg Lücke