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» A new approach on wearable game design and its evaluation
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WCE
2007
13 years 11 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...
ICCBR
2005
Springer
14 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
DAGSTUHL
1996
13 years 11 months ago
A Uniform Approach for Compile-Time and Run-Time Specialization
As partial evaluation gets more mature, it is now possible to use this program transformation technique to tackle realistic languages and real-size application programs. However, t...
Charles Consel, Luke Hornof, François No&eu...
CSE
2009
IEEE
14 years 2 months ago
Social Tagging in Query Expansion: A New Way for Personalized Web Search
Social networks and collaborative tagging systems are rapidly gaining popularity as primary means for sorting and sharing data: users tag their bookmarks in order to simplify infor...
Claudio Biancalana, Alessandro Micarelli
TACS
1994
Springer
14 years 2 months ago
An Operational Approach to Combining Classical Set Theory and Functional Programming Languages
Abstract. We have designed a programming logic based on an integration of functional programming languages with classical set theory. The logic merges a classical view of equality ...
Douglas J. Howe, Scott D. Stoller