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» A new approach on wearable game design and its evaluation
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JAIR
2002
99views more  JAIR 2002»
13 years 7 months ago
Optimizing Dialogue Management with Reinforcement Learning: Experiments with the NJFun System
Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a di...
Satinder P. Singh, Diane J. Litman, Michael J. Kea...
ICSE
2003
IEEE-ACM
14 years 7 months ago
Sound Methods and Effective Tools for Engineering Modeling and Analysis
Modeling and analysis is indispensable in engineering. To be safe and effective, a modeling method requires a language with a validated semantics; feature-rich, easy-to-use, depen...
David Coppit, Kevin J. Sullivan
ISQED
2003
IEEE
96views Hardware» more  ISQED 2003»
14 years 29 days ago
Impact of Interoperability on CAD-IP Reuse: An Academic Viewpoint
Mind-boggling complexity of EDA tools necessitates reuse of intellectual property in any large-scale commercial or academic operation. However, due to the nature of software, a to...
Andrew B. Kahng, Igor L. Markov
ASSETS
2010
ACM
13 years 5 months ago
Accessibility by demonstration: enabling end users to guide developers to web accessibility solutions
Few web developers have been explicitly trained to create accessible web pages, and are unlikely to recognize subtle accessibility and usability concerns that disabled people face...
Jeffrey P. Bigham, Jeremy T. Brudvik, Bernie Zhang
CHI
2010
ACM
14 years 2 months ago
Experience in social affective applications: methodologies and case study
New forms of social affective applications are emerging, bringing with them challenges in design and evaluation. We report on one such application, conveying wellbeing for both pe...
Paul André, m. c. schraefel, Alan J. Dix, R...