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» A new approach on wearable game design and its evaluation
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SEKE
2010
Springer
13 years 6 months ago
MMWA-ae: boosting knowledge from Multimodal Interface Design, Reuse and Usability Evaluation
The technological progress designing new devices and the scientific growth in the field of Human-Computer Interaction are enabling new interaction modalities to move from resear...
Americo Talarico Neto, Renata Pontin M. Fortes, Ra...
ICANNGA
2007
Springer
14 years 1 months ago
DNA Based Evolutionary Approach for Microprocessor Design Automation
In a paper [1] presented to BICS 2006, a basic methodology for microprocessor design automation using DNA sequences was proposed. A refined methodology with new schemes for travers...
Nagarajan Venkateswaran, Arjun Kumeresh, Harish Ch...
AAAI
1997
13 years 9 months ago
Complex Goal Criteria and Its Application in Design-to-Criteria Scheduling
Difficult real-time AI problems require a means for expressing multi-dimensional and dynamic goal criteria and a principled model for satisficing to best meet the criteria. In the...
Thomas Wagner, Alan Garvey, Victor R. Lesser
FUNGAMES
2010
13 years 8 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
ASSETS
2010
ACM
13 years 2 months ago
Broadening accessibility through special interests: a new approach for software customization
Individuals diagnosed with autism spectrum disorder (ASD) often fixate on narrow, restricted interests. These interests can be highly motivating, but they can also create attentio...
Robert R. Morris, Connor R. Kirschbaum, Rosalind W...