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TSMC
2010
13 years 3 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
TSMC
2010
13 years 3 months ago
Particle Swarm Optimization With Composite Particles in Dynamic Environments
In recent years, there has been a growing interest in the study of particle swarm optimization (PSO) in dynamic environments. This paper presents a new PSO model, called PSO with c...
Lili Liu, Shengxiang Yang, Dingwei Wang
CVPR
2011
IEEE
13 years 22 days ago
A Brute-Force Algorithm for Reconstructing a Scene from Two Projections
Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with known correspondences,...
Olof Enqvist, Fangyuan Jiang, Fredrik Kahl
ICASSP
2011
IEEE
13 years 21 days ago
Discriminative Training for direct minimization of deletion, insertion and substitution errors
In this paper, we follow the minimum error principle for acoustic modeling and formulate error objectives in insertion, deletion, and substitution separately for minimization duri...
Sunghwan Shin, Ho-Young Jung, Biing-Hwang Juang
ICASSP
2011
IEEE
13 years 21 days ago
A Radio Frequency Identification System for accurate indoor localization
In this paper we present a novel Radio Frequency Identification (RFID) system for accurate indoor localization. The system is composed of a standard Ultra High Frequency (UHF), I...
Akshay Athalye, Vladimir Savic, Miodrag Bolic, Pet...