—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
Abstract. Some codes require computations to use fewer bits of precision than are normal for the target machine. For example, Java requires 32-bit arithmetic even on a 64-bit targe...
This paper describes an approach to robotic control that is patterned after models of human skill acquisition. The intent is to develop robots capable of learning how to accomplis...
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
Today, users of the grid may easily authenticate themselves to computing resources around the world using a public key security infrastructure. However, users are forced to employ...