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IISWC
2006
IEEE
14 years 3 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
CC
2004
Springer
134views System Software» more  CC 2004»
14 years 1 months ago
Widening Integer Arithmetic
Abstract. Some codes require computations to use fewer bits of precision than are normal for the target machine. For example, Java requires 32-bit arithmetic even on a 64-bit targe...
Kevin Redwine, Norman Ramsey
IJCAI
1989
13 years 10 months ago
Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition
This paper describes an approach to robotic control that is patterned after models of human skill acquisition. The intent is to develop robots capable of learning how to accomplis...
David Handelman, Stephen Lane, Jack Gelfand
HPDC
2005
IEEE
14 years 2 months ago
A new metric for robustness with application to job scheduling
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
SC
2005
ACM
14 years 2 months ago
Identity Boxing: A New Technique for Consistent Global Identity
Today, users of the grid may easily authenticate themselves to computing resources around the world using a public key security infrastructure. However, users are forced to employ...
Douglas Thain