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SIGGRAPH
1995
ACM
13 years 11 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
AROBOTS
2006
108views more  AROBOTS 2006»
13 years 7 months ago
Relative localization using path odometry information
All mobile bases suffer from localization errors. Previous approaches to accommodate for localization errors either use external sensors such as lasers or sonars, or use internal s...
Nakju Lett Doh, Howie Choset, Wan Kyun Chung
SIGGRAPH
1995
ACM
13 years 11 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
ICCV
2001
IEEE
14 years 9 months ago
Robust Principal Component Analysis for Computer Vision
Principal Component Analysis (PCA) has been widely used for the representation of shape, appearance, and motion. One drawback of typical PCA methods is that they are least squares...
Fernando De la Torre, Michael J. Black
ICCV
1999
IEEE
14 years 9 months ago
Resynthesizing Facial Animation through 3D Model-based Tracking
Given video footage of a person's face, we present new techniques to automatically recover the face position and the facial expression from each frame in the video sequence. ...
Frederic H. Pighin, Richard Szeliski, David Salesi...