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» A novel method for alignment of 3D models
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CGF
2008
100views more  CGF 2008»
13 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
BMVC
2010
13 years 4 months ago
Multi-View Planning for Simultaneous Coverage and Accuracy Optimisation
View planning for three-dimensional (3D) reconstruction and inspection solves the problem of finding an efficient sequence of views allowing complete and high quality reconstructi...
Christoph Munkelt, Andreas Breitbarth, Gunther Not...
ICCV
2007
IEEE
14 years 11 months ago
A Globally Optimal Algorithm for Robust TV-L1 Range Image Integration
Robust integration of range images is an important task for building high-quality 3D models. Since range images, and in particular range maps from stereo vision, may have a substa...
Christopher Zach, Thomas Pock, Horst Bischof
ICCV
2005
IEEE
14 years 11 months ago
Multi-Scale Gesture Recognition from Time-Varying Contours
A novel method is introduced to recognize and estimate the scale of time-varying human gestures. It exploits the changes in contours along spatio-temporal directions. Each contour...
Hong Li, Michael A. Greenspan
ICMCS
2005
IEEE
90views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Eye Detection Under Unconstrained Background by the Terrain Feature
Locating eyes in face images is an important step for automatic face analysis and recognition. In this paper, we present a novel approach for eye detection without finding the fa...
Jun Wang, Lijun Yin