Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
In this paper we present a destructive lower bound for a number of resource constrained project scheduling (RCPS) problems, which is based on column generation. We first look at t...
J. M. van den Akker, Guido Diepen, J. A. Hoogeveen
We introduce a class of anchoritic sensor networks, where communications between sensor nodes are undesirable or infeasible due to, e.g., harsh environments, energy constraints, or...
Localization is a fundamental problem in wireless sensor networks. In this paper, we consider how to localize individual nodes in a wireless sensor network when some subset of the...
Yurong Xu, Yi Ouyang, Zhengyi Le, James Ford, Fill...
With the field of wireless sensor networks rapidly maturing, the focus shifts from “easy” deployments, like remote monitoring, to more difficult domains where applications imp...
Mario Strasser, Andreas Meier, Koen Langendoen, Ph...