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SI3D
2003
ACM
14 years 1 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
IBPRIA
2003
Springer
14 years 1 months ago
A Colour Tracking Procedure for Low-Cost Face Desktop Applications
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...
Francisco J. Perales López, Ramon Mas, Miqu...
INFOCOM
2002
IEEE
14 years 23 days ago
Towards Simple, High-performance Schedulers for High-aggregate Bandwidth Switches
— High-aggregate bandwidth switches are those whose port count multiplied by the operating line rate is very high; for example, a 30 port switch operating at 40 Gbps or a 1000 po...
Paolo Giaccone, Balaji Prabhakar, Devavrat Shah
SIGGRAPH
2010
ACM
14 years 10 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ICALP
1992
Springer
13 years 12 months ago
Near-perfect Token Distribution
Suppose that n tokens are arbitrarily placed on the n nodes of a graph. At each parallel step one token may be moved from each node to an adjacent node. An algorithm for the near-...
Andrei Z. Broder, Alan M. Frieze, Eli Shamir, Eli ...
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