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» A parallel extended GCD algorithm
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IPPS
2006
IEEE
14 years 1 months ago
A hierarchical scheduling model for component-based real-time systems
In this paper, we propose a methodology for developing component-based real-time systems based on the concept of hierarchical scheduling. Recently, much work has been devoted to t...
José L. Lorente, Giuseppe Lipari, Enrico Bi...
IPPS
2006
IEEE
14 years 1 months ago
A segment-based DSM supporting large shared object space
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Benny Wang-Leung Cheung, Cho-Li Wang
CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICDCS
2005
IEEE
14 years 1 months ago
Resilient Localization for Sensor Networks in Outdoor Environments
The process of computing the physical locations of nodes in a wireless sensor network is known as localization. Selflocalization is critical for large-scale sensor networks becaus...
YoungMin Kwon, Kirill Mechitov, Sameer Sundresh, W...
ICPP
2005
IEEE
14 years 1 months ago
Connected k-Hop Clustering in Ad Hoc Networks
In wireless ad hoc networks, clustering is one of the most important approaches for many applications. A connected k-hop clustering network is formed by electing clusterheads in k...
Shuhui Yang, Jie Wu, Jiannong Cao