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» A performance analysis of local synchronization
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ICALP
2004
Springer
14 years 4 months ago
Online Scheduling with Bounded Migration
Consider the classical online scheduling problem where jobs that arrive one by one are assigned to identical parallel machines with the objective of minimizing the makespan. We gen...
Peter Sanders, Naveen Sivadasan, Martin Skutella
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 4 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
ICNP
2003
IEEE
14 years 4 months ago
Data Dissemination with Ring-Based Index for Wireless Sensor Networks
In current sensor networks, sensor nodes are capable of not only measuring real world phenomena, but also storing, processing and transferring these measurements. Many data dissem...
Wensheng Zhang, Guohong Cao, Thomas F. La Porta
NETGAMES
2003
ACM
14 years 4 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGMETRICS
2003
ACM
165views Hardware» more  SIGMETRICS 2003»
14 years 4 months ago
A hybrid systems modeling framework for fast and accurate simulation of data communication networks
In this paper we present a general hybrid systems modeling framework to describe the flow of traffic in communication networks. To characterize network behavior, these models use...
Stephan Bohacek, João P. Hespanha, Junsoo L...