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ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
13 years 11 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson
HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
14 years 2 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim
IWEC
2004
13 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
DOLAP
2005
ACM
13 years 9 months ago
Goal-oriented requirement analysis for data warehouse design
Several surveys indicate that a significant percentage of data warehouses fail to meet business objectives or are outright failures. One of the reasons for this is that requireme...
Paolo Giorgini, Stefano Rizzi, Maddalena Garzetti
ECCV
2004
Springer
14 years 9 months ago
Unifying Approaches and Removing Unrealistic Assumptions in Shape from Shading: Mathematics Can Help
This article proposes a solution of the Lambertian Shape From Shading (SFS) problem by designing a new mathematical framework based on the notion of viscosity solutions. The power ...
Emmanuel Prados, Olivier D. Faugeras