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» A physical interface for system dynamics simulation
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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MABS
1998
Springer
13 years 12 months ago
Multi-Agent Architecture Integrating Heterogeneous Models of Dynamical Processes: The Representation of Time
Multi-agent simulations aim at representing the dynamics of complex systems as resulting from multiple interactions between autonomous entities including their own perception of lo...
Edem Fianyo, Jean-Pierre Treuil, Edith Perrier, Yv...
MCS
2007
Springer
13 years 7 months ago
Parallel unstructured mesh generation by an advancing front method
Mesh generation is a critical step in high fidelity computational simulations. High-quality and high-density meshes are required to accurately capture the complex physical phenome...
Yasushi Ito, Alan M. Shih, Anil K. Erukala, Bharat...
ANSS
2002
IEEE
14 years 21 days ago
Behavioral Model Composition in Simulation-Based Design
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
GRAPHICSINTERFACE
2007
13 years 9 months ago
A mixing board interface for graphics and visualization applications
We use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants,...
Matthew Crider, Steven Bergner, Thomas N. Smyth, T...