An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Multi-agent simulations aim at representing the dynamics of complex systems as resulting from multiple interactions between autonomous entities including their own perception of lo...
Mesh generation is a critical step in high fidelity computational simulations. High-quality and high-density meshes are required to accurately capture the complex physical phenome...
Yasushi Ito, Alan M. Shih, Anil K. Erukala, Bharat...
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
We use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants,...
Matthew Crider, Steven Bergner, Thomas N. Smyth, T...