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» A physical interface for system dynamics simulation
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ROBOCUP
2007
Springer
159views Robotics» more  ROBOCUP 2007»
14 years 1 months ago
Model Checking Hybrid Multiagent Systems for the RoboCup
Abstract. This paper shows how multiagent systems can be modeled by a combination of UML statecharts and hybrid automata. This allows formal system cation on different levels of ab...
Ulrich Furbach, Jan Murray, Falk Schmidsberger, Fr...
CW
2008
IEEE
14 years 2 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
IPSN
2005
Springer
14 years 1 months ago
eBlocks - an enabling technology for basic sensor based systems
—We describe the development of a set of embedded system building blocks, known as eBlocks. An eBlock network can be viewed as a basic form of sensor network that can be develope...
Susan Cotterell, Ryan Mannion, Frank Vahid, Harry ...
ICRA
2007
IEEE
146views Robotics» more  ICRA 2007»
14 years 2 months ago
Interactive Motion Control of Deformable Objects Using Localized Optimal Control
—In this paper we present a novel interactive method and interface techniques for controlling the behavior of physically-based simulation of deformable objects. The goal of our r...
Hongjun Jeon, Min-Hyung Choi
SIGGRAPH
2010
ACM
14 years 8 days ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James