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» A programming environment for behavioural animation
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CHI
2000
ACM
13 years 12 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
WAC
2004
Springer
150views Communications» more  WAC 2004»
14 years 25 days ago
A Systems Architecture for Sensor Networks Based On Hardware/Software Co-design
We describe the motivation and design of a novel embedded systems architecture for large networks of small devices, tha canonical example being wireless sensor networks. The archit...
Andy Nisbet, Simon Dobson
ECTEL
2009
Springer
13 years 5 months ago
CAMera for PLE
Successful self-regulated learning in a personalized learning environment (PLE) requires self-monitoring of the learner and reflection of learning behaviour. We introduce a tool ca...
Hans-Christian Schmitz, Maren Scheffel, Martin Fri...
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ITICSE
2010
ACM
14 years 17 days ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...