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CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
PDSE
2000
86views more  PDSE 2000»
13 years 8 months ago
A Principled Approach to Supporting Adaptation in Distributed Mobile Environments
To support multimedia applications in mobile environments, it will be necessary for applications to be aware of the underlying environmental conditions, and also to be able to ada...
Gordon S. Blair, Geoff Coulson, Anders Andersen, L...
ECOOP
1987
Springer
13 years 11 months ago
Dynamic Grouping in an Object-Oriented Virtual Memory Hierarchy
Object oriented programming environments frequently suffer serious performance degradation because of a high level of paging activity when implemented using a conventional virtual...
Ifor Williams, Mario Wolczko, Trevor Hopkins
AFRIGRAPH
2001
ACM
13 years 11 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
CHI
2000
ACM
13 years 12 months ago
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements...
Albert T. Corbett, Holly J. Trask