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» A programming environment for behavioural animation
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VL
2008
IEEE
122views Visual Languages» more  VL 2008»
14 years 1 months ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
BIOINFORMATICS
1999
65views more  BIOINFORMATICS 1999»
13 years 7 months ago
Genetic Simulation Library
Summary: The Genetic Simulation Library (GSL) is a set of C++ programs and classes that can be used in individualbased simulation models of plant and animal populations. The class...
John S. Conery, Michael Lynch
EH
1999
IEEE
214views Hardware» more  EH 1999»
13 years 11 months ago
Coevolutionary Robotics
We address the fundamental issue of fully automated design (FAD) and construction of inexpensive robots and their controllers. Rather than seek an intelligent general purpose robo...
Jordan B. Pollack, Hod Lipson, Pablo Funes, Sevan ...
AAMAS
2002
Springer
13 years 7 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
ACMICEC
2008
ACM
270views ECommerce» more  ACMICEC 2008»
13 years 9 months ago
Adaptive strategies for predicting bidding prices in supply chain management
Supply Chain Management (SCM) involves a number of interrelated activities from negotiating with suppliers to competing for customer orders and scheduling the manufacturing proces...
Yevgeniya Kovalchuk, Maria Fasli