Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
— In this work, an hybrid, self-configurable, multilayered and evolutionary subsumption architecture for cognitive agents is developed. Each layer of the multilayered architectur...