Sciweavers

271 search results - page 13 / 55
» A proposal for real-time interfaces in SPEEDS
Sort
View
PAMI
2006
135views more  PAMI 2006»
13 years 8 months ago
Real-Time Range Acquisition by Adaptive Structured Light
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...
Thomas P. Koninckx, Luc J. Van Gool
CW
2008
IEEE
14 years 2 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
HAPTICS
2003
IEEE
14 years 1 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
TVCG
2012
192views Hardware» more  TVCG 2012»
11 years 11 months ago
Real-Time Rendering of Rough Refraction
—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
ICIAR
2004
Springer
14 years 1 months ago
Real Time Multiple Object Tracking Based on Active Contours
Abstract. In this paper our purpose is to present some solutions to multiple object tracking in an image sequence with a real time constraint and a possible mobile camera. We propo...
Sébastien Lefèvre, Nicole Vincent