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SI3D
2009
ACM
14 years 2 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
ISCAS
2008
IEEE
129views Hardware» more  ISCAS 2008»
14 years 2 months ago
Physical unclonable function with tristate buffers
— The lack of robust tamper-proofing techniques in security applications has provided attackers the ability to virtually circumvent mathematically strong cryptographic primitive...
Erdinç Öztürk, Ghaith Hammouri, B...
CTRSA
2007
Springer
111views Cryptology» more  CTRSA 2007»
14 years 1 months ago
Predicting Secret Keys Via Branch Prediction
This paper announces a new software side-channel attack — enabled by the branch prediction capability common to all modern highperformance CPUs. The penalty paid (extra clock cyc...
Onur Aciiçmez, Çetin Kaya Koç...
SI3D
2005
ACM
14 years 1 months ago
Automatic impostor placement for guaranteed frame rates and low memory requirements
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
ASIASIM
2004
Springer
14 years 29 days ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim