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» A realistic camera model for computer graphics
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IEEECGIV
2005
IEEE
14 years 10 days ago
Combinations of Range Data and Panoramic Images - New Opportunities in 3D Scene Modeling
The paper informs about rotating line cameras (which capture images of several 100 Megapixel), their use for creating (stereo) panoramas, and how they can be used for texturing cl...
Reinhard Klette, Karsten Scheibe
ICCV
2011
IEEE
12 years 6 months ago
Object Recoloring based on Intrinsic Image Estimation
Object recoloring is one of the most popular photoediting tasks. The problem of object recoloring is highly under-constrained, and existing recoloring methods limit their applicat...
Shida Beigpour, Joost van de Weijer
TOG
2002
133views more  TOG 2002»
13 years 6 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
TOG
2002
98views more  TOG 2002»
13 years 6 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
PG
1999
IEEE
13 years 11 months ago
Automatic Camera Placement for Image-Based Modeling
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces vi...
Shachar Fleishman, Daniel Cohen-Or, Dani Lischinsk...