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» A realistic camera model for computer graphics
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SIGGRAPH
1993
ACM
13 years 10 months ago
Turbulent wind fields for gaseous phenomena
The realistic depiction of smoke, steam, mist and water reacting to a turbulent eld such as wind is an attractive and challenging problem. Its solution requires interlocking model...
Jos Stam, Eugene Fiume
TOG
2010
134views more  TOG 2010»
13 years 1 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
ICCV
2005
IEEE
14 years 8 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall
IWVF
2001
Springer
13 years 11 months ago
Head Model Acquisition from Silhouettes
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Kwan-Yee Kenneth Wong, Paulo R. S. Mendonça...
IJCV
2008
106views more  IJCV 2008»
13 years 6 months ago
A Model-Selection Framework for Multibody Structure-and-Motion of Image Sequences
Given an image sequence of a scene consisting of multiple rigidly moving objects, multi-body structure-and-motion (MSaM) is the task to segment the image feature tracks into the d...
Konrad Schindler, David Suter, Hanzi Wang