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» A realistic camera model for computer graphics
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CGI
1998
IEEE
13 years 11 months ago
Automatic 3D Model Acquisition from Uncalibrated Image Sequences
In this paper the problem of obtaining 3D models from image sequences is addressed. The proposed method deals with uncalibrated monocular image sequences. No prior knowledge about...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
RT
1999
Springer
13 years 11 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
CVPR
2008
IEEE
14 years 8 months ago
A bi-illuminant dichromatic reflection model for understanding images
This paper presents a new model for understanding the appearance of objects that exhibit both body and surface reflection under realistic illumination. Specifically, the model rep...
Bruce A. Maxwell, Richard M. Friedhoff, Casey A. S...
CVPR
2006
IEEE
14 years 8 months ago
Using Bilinear Models for View-invariant Action and Identity Recognition
Human identification from gait is a challenging task in realistic surveillance scenarios in which people walking along arbitrary directions are shot by a single camera. In this pa...
Fabio Cuzzolin
COMPGEOM
2004
ACM
14 years 6 days ago
A scalable simulator for forest dynamics
Models of forest ecosystems are needed to understand how climate and land-use change can impact biodiversity. In this paper we describe an individual-based, spatially-explicit for...
Sathish Govindarajan, Mike Dietze, Pankaj K. Agarw...