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» A realistic camera model for computer graphics
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PG
2002
IEEE
13 years 11 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
ATAL
2008
Springer
13 years 8 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins
PG
2003
IEEE
14 years 1 days ago
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
In this paper, we present a physics motivated modeling method for volcanic clouds as a two fluids model. Some previous methods model smoke or clouds as one fluid, but the volcan...
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, T...
ICCV
2003
IEEE
14 years 8 months ago
"Perspective Shape from Shading" and Viscosity Solutions
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a pinhole camera model (performing a perspective projection). Our approach is ba...
Emmanuel Prados, Olivier D. Faugeras
CGF
2008
340views more  CGF 2008»
13 years 6 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman