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UMUAI
1998
157views more  UMUAI 1998»
13 years 8 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
CSFW
2010
IEEE
14 years 9 days ago
A Game-Based Definition of Coercion-Resistance and Its Applications
Coercion-resistance is one of the most important and intricate security requirements for voting protocols. Several definitions of coercion-resistance have posed in the literature,...
Ralf Küsters, Tomasz Truderung, Andreas Vogt
EOR
2007
104views more  EOR 2007»
13 years 9 months ago
Optimal resource allocation for security in reliability systems
Recent results have used game theory to explore the nature of optimal investments in the security of simple series and parallel systems. However, it is clearly important in practi...
M. Naceur Azaiez, Vicki M. Bier
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
MSS
2010
IEEE
97views Hardware» more  MSS 2010»
13 years 7 months ago
Network formation under mutual consent and costly communication
We consider four different game-theoretic approaches to describe the formation of social networks under mutual consent and costly communication. First, we consider Jackson-Wolins...
Robert P. Gilles, Sudipta Sarangi