Sciweavers

1954 search results - page 160 / 391
» A requirements analysis for videogame design support tools
Sort
View
CE
2008
102views more  CE 2008»
13 years 9 months ago
E-Science in the classroom - Towards viability
E-Science has the potential to transform school science by enabling learners, teachers and research scientists to engage together in authentic scientific enquiry, collaboration an...
Joshua Underwood, Hilary Smith, Rosemary Luckin, G...
OOPSLA
2005
Springer
14 years 2 months ago
fmp and fmp2rsm: eclipse plug-ins for modeling features using model templates
Feature-based model templates have been proposed as a technique for modeling software product lines. We describe a set of tools supporting the technique, namely a feature model ed...
Krzysztof Czarnecki, Michal Antkiewicz, Chang Hwan...
ECBS
2007
IEEE
144views Hardware» more  ECBS 2007»
14 years 3 months ago
DP-Miner: Design Pattern Discovery Using Matrix
Design patterns document expert design experience in software system development. They have been applied in many existing software systems. However, pattern information is general...
Jing Dong, Dushyant S. Lad, Yajing Zhao
SIGUCCS
2003
ACM
14 years 2 months ago
Macintosh OS X: a smooth migration
The Ringling School of Art and Design is a fully accredited four year college of visual art and design with a student population of approximately 1000. The Ringling School has ach...
Scott E. Hanselman, Mahmoud Pegah
ITNG
2008
IEEE
14 years 3 months ago
Prototype Generation from Ontology Charts
Semantic Analysis is a business analysis method designed to capture user requirements and represent them as text or in a graph that is called Ontology Chart. Ontology Charts can b...
George Tsaramirsis, Iman Poernomo