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» A requirements analysis for videogame design support tools
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JUCS
2000
102views more  JUCS 2000»
13 years 9 months ago
Towards Two-Level Formal Modeling of Computer-Based Systems
: Embedded Computer-based Systems are becoming highly complex and hard to implement because of the large number of concerns the designers have to address. These systems are tightly...
Gabor Karsai, Greg Nordstrom, Ákos Lé...
AOSD
2011
ACM
13 years 4 months ago
Experiences documenting and preserving software constraints using aspects
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Roberto Silveira Silva Filho, François Bron...
TELETRAFFIC
2007
Springer
14 years 3 months ago
A Phase-Type Based Markov Chain Model for IEEE 802.16e Sleep Mode and Its Performance Analysis
Abstract. To support battery powered mobile broadband wireless access devices efficiently, IEEE 802.16e defines a sleep mode operation for conserving the power of mobile terminals...
Zhisheng Niu, Yanfeng Zhu, Vilius Benetis
BMCBI
2005
132views more  BMCBI 2005»
13 years 9 months ago
CLPM: A Cross-Linked Peptide Mapping Algorithm for Mass Spectrometric Analysis
Background: Protein-protein, protein-DNA and protein-RNA interactions are of central importance in biological systems. Quadrapole Time-of-flight (Q-TOF) mass spectrometry is a sen...
Yong Tang, Yingfeng Chen, Cheryl F. Lichti, Roger ...
WSC
1998
13 years 10 months ago
Applying Temporal Databases to HLA Data Collection and Analysis
The High Level Architecture (HLA) for distributed simulations was proposed by the Defense Modeling and Simulation Office of the Department of Defense (DOD) in order to support int...
Thom McLean, Leo Mark, Margaret L. Loper, David Ro...