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» A requirements analysis for videogame design support tools
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STOC
1997
ACM
257views Algorithms» more  STOC 1997»
14 years 1 months ago
Practical Loss-Resilient Codes
We present randomized constructions of linear-time encodable and decodable codes that can transmit over lossy channels at rates extremely close to capacity. The encoding and decod...
Michael Luby, Michael Mitzenmacher, Mohammad Amin ...
MODELLIERUNG
2001
13 years 10 months ago
Dependency Charts as a Means to Model Inter-Scenario Dependencies
: Scenarios/use cases have gained wide-spread use over the last couple of years. In software engineering they are mainly used to capture requirements and specify a system. Many sof...
Johannes Ryser, Martin Glinz
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IJBRA
2007
120views more  IJBRA 2007»
13 years 8 months ago
The myGrid ontology: bioinformatics service discovery
: In this paper we explore issues in the development of the my Grid ontology, which is an OWL ontology designed to support service discovery through service annotation. There are c...
Katy Wolstencroft, Pinar Alper, Duncan Hull, Chris...
EUROSYS
2007
ACM
14 years 6 months ago
Sealing OS processes to improve dependability and safety
In most modern operating systems, a process is a -protected abstraction for isolating code and data. This protection, however, is selective. Many common mechanisms—dynamic code ...
Galen C. Hunt, Mark Aiken, Manuel Fähndrich, ...