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» A requirements analysis for videogame design support tools
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ISPASS
2006
IEEE
14 years 1 months ago
Modeling TCAM power for next generation network devices
Applications in Computer Networks often require high throughput access to large data structures for lookup and classification. Many advanced algorithms exist to speed these searc...
Banit Agrawal, Timothy Sherwood
DOCENG
2007
ACM
13 years 11 months ago
An efficient, streamable text format for multimedia captions and subtitles
In spite of the high profile of media types such as video, audio and images, many multimedia presentations rely extensively on text content. Text can be used for incidental labels...
Dick C. A. Bulterman, A. J. Jansen, Pablo Cé...
CASES
2009
ACM
14 years 2 months ago
A buffer replacement algorithm exploiting multi-chip parallelism in solid state disks
Solid State Disks (SSDs) are superior to magnetic disks from a performance point of view due to the favorable features of NAND flash memory. Furthermore, thanks to improvement on...
Jinho Seol, Hyotaek Shim, Jaegeuk Kim, Seungryoul ...
IWMM
1998
Springer
130views Hardware» more  IWMM 1998»
13 years 11 months ago
Comparing Mostly-Copying and Mark-Sweep Conservative Collection
Many high-level language compilers generate C code and then invoke a C compiler for code generation. To date, most of these compilers link the resulting code against a conservativ...
Frederick Smith, J. Gregory Morrisett
ANLP
1994
101views more  ANLP 1994»
13 years 9 months ago
Sublanguage Engineering In The Fog System
FoG currently produces bilingual marine and public weather forecasts at several Canadian weather offices. The system is engineered to reflect "good professional style" a...
Richard I. Kittredge, Eli Goldberg, Myunghee Kim, ...