Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Point cloud is one of the primitive representations of 3D data nowadays. Despite that much work has been done in 2D image matching, matching 3D points achieved from different pers...
We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of th...
Alexander A. Pasko, Oleg Fryazinov, Turlif Vilbran...
—In this paper, we present a comprehensive analysis of self-dual and m-idempotent operators. We refer to an operator as m-idempotent if it converges after m iterations. We focus ...
Nidhal Bouaynaya, Mohammed Charif-Chefchaouni, Dan...