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SIGGRAPH
2000
ACM
13 years 12 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 1 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
CVPR
2012
IEEE
11 years 10 months ago
Point cloud matching based on 3D self-similarity
Point cloud is one of the primitive representations of 3D data nowadays. Despite that much work has been done in 2D image matching, matching 3D points achieved from different pers...
Jing Huang, Suya You
CVGIP
2011
13 years 2 months ago
Procedural function-based modelling of volumetric microstructures
We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of th...
Alexander A. Pasko, Oleg Fryazinov, Turlif Vilbran...
PAMI
2012
11 years 10 months ago
M-Idempotent and Self-Dual Morphological Filters
—In this paper, we present a comprehensive analysis of self-dual and m-idempotent operators. We refer to an operator as m-idempotent if it converges after m iterations. We focus ...
Nidhal Bouaynaya, Mohammed Charif-Chefchaouni, Dan...