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CW
2005
IEEE
14 years 2 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
MSWIM
2004
ACM
14 years 2 months ago
Quantile models for the threshold range for k-connectivity
This study addresses the problem of k-connectivity of a wireless multihop network consisting of randomly placed nodes with a common transmission range, by utilizing empirical regr...
Henri Koskinen
TPDS
2008
118views more  TPDS 2008»
13 years 8 months ago
Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization
The Internet is a hierarchical architecture comprising heterogeneous entities of privately owned infrastructures, where higher level Internet service providers (ISPs) supply conne...
Sam C. M. Lee, Joe Wenjie Jiang, Dah-Ming Chiu, Jo...
EUC
2005
Springer
14 years 2 months ago
Ubiquitous Organizational Information Service Framework for Large Scale Intelligent Environments
In this paper, we introduce a concrete, practical Ubiquitous Organizational Information (UOI) service framework, providing novice users intelligent and useful services with respect...
Kwang-il Hwang, Won-Hee Lee, Seok-hwan Kim, Doo Se...
ICDE
2002
IEEE
161views Database» more  ICDE 2002»
14 years 10 months ago
Design and Implementation of a High-Performance Distributed Web Crawler
Broad web search engines as well as many more specialized search tools rely on web crawlers to acquire large collections of pages for indexing and analysis. Such a web crawler may...
Vladislav Shkapenyuk, Torsten Suel