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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IJEB
2007
127views more  IJEB 2007»
13 years 7 months ago
Factors mediating the routinisation of e-learning within a traditional university education environment
Technology-enhanced or Computer Aided Learning (e-learning) can be institutionally integrated and supported by learning management systems or Virtual Learning Environments (VLEs) ...
Shafqat Hameed, John Mellor, Atta Badii, Niyati Pa...
SIGMOD
2008
ACM
126views Database» more  SIGMOD 2008»
14 years 7 months ago
On efficient top-k query processing in highly distributed environments
Lately the advances in centralized database management systems show a trend towards supporting rank-aware query operators, like top-k, that enable users to retrieve only the most ...
Akrivi Vlachou, Christos Doulkeridis, Kjetil N&osl...
ICPADS
2008
IEEE
14 years 2 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
IWMM
1992
Springer
100views Hardware» more  IWMM 1992»
13 years 11 months ago
Scalable Distributed Garbage Collection for Systems of Active Objects
Abstract. Automatic storage management is important in highly parallel programming environments where large numbers of objects and processes are being constantly created and discar...
Nalini Venkatasubramanian, Gul Agha, Carolyn L. Ta...