In the real world, visual information is selected over time as well as space, when we prioritise new stimuli for attention. Watson and Humphreys [Visual marking: prioritising sele...
Eirini Mavritsaki, Dietmar Heinke, Glyn W. Humphre...
— We proposed a new search heuristic using the scuba diving metaphor. This approach is based on the concept of evolvability and tends to exploit neutrality in fitness landscape....
Many real-world applications of AI require both probability and first-order logic to deal with uncertainty and structural complexity. Logical AI has focused mainly on handling com...
This work addresses a novel spatial keyword query called the m-closest keywords (mCK) query. Given a database of spatial objects, each tuple is associated with some descriptive inf...
The BFGS quasi-Newton method is benchmarked on the noiseless BBOB-2009 testbed. A multistart strategy is applied with a maximum number of function evaluations of 105 times the sea...