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SIGGRAPH
1994
ACM
14 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CODES
2009
IEEE
14 years 3 months ago
Using binary translation in event driven simulation for fast and flexible MPSoC simulation
In this paper, we investigate the use of instruction set simulators (ISS) based on binary translation to accelerate full timed multiprocessor system simulation at transaction leve...
Marius Gligor, Nicolas Fournel, Frédé...
GCC
2004
Springer
14 years 2 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
ANCS
2007
ACM
14 years 1 months ago
Ruler: high-speed packet matching and rewriting on NPUs
Programming specialized network processors (NPU) is inherently difficult. Unlike mainstream processors where architectural features such as out-of-order execution and caches hide ...
Tomas Hruby, Kees van Reeuwijk, Herbert Bos
ISCA
1997
IEEE
137views Hardware» more  ISCA 1997»
14 years 1 months ago
A Language for Describing Predictors and Its Application to Automatic Synthesis
As processor architectures have increased their reliance on speculative execution to improve performance, the importance of accurate prediction of what to execute speculatively ha...
Joel S. Emer, Nicholas C. Gloy