Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
A novel approach to the computation of an approximate estimate of spatial object pose from camera images is proposed. The method is based on a neural network that generates pose hy...
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
In this paper we explore the interlink between temporally dense view-based object recognition and sparse image representations with local keypoints. The temporal component is an a...