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IROS
2007
IEEE
212views Robotics» more  IROS 2007»
14 years 2 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...
IVC
2006
171views more  IVC 2006»
13 years 7 months ago
Extracting 3D information from broadcast soccer video
In this paper, we propose a new method to estimate players' and ball's positions from monocular broadcast soccer video. With the relationship between objects and the cam...
Yang Liu, Dawei Liang, Qingming Huang, Wen Gao
CGI
2003
IEEE
14 years 29 days ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
PG
2000
IEEE
14 years 2 days ago
Automated Texture Registration and Stitching for Real World Models
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
APVIS
2001
13 years 9 months ago
Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been develo...
Neville Churcher, Alan Creek