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CHI
2011
ACM
12 years 11 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
HCI
2011
12 years 11 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A System for Automatic Judgment of Offsides in Soccer Games
In this paper, we propose a system for automatic judgment of offsides in soccer games. We detect and track players in fixed multi camera images and calculate the world coordinates...
Sadatsugu Hashimoto, Shinji Ozawa
ICIP
2010
IEEE
13 years 5 months ago
FTV (Free-viewpoint TV)
Free viewpoint TV (FTV) enables us to view a distant 3D world by freely changing our viewpoints as if we were there. FTV will bring an epochal change in the history of television ...
Masayuki Tanimoto
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 7 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...