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A shared-scene-graph image-warping architecture for VR: Low ...
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VR
2009
IEEE
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Virtual Reality
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VR 2009
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An Image-Warping Architecture for VR: Low Latency versus Image Quality
14 years 1 months ago
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Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
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CG
2010
Springer
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Computer Graphics
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CG 2010
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A shared-scene-graph image-warping architecture for VR: Low latency versus image quality
13 years 7 months ago
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homepages.cwi.nl
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
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