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» A simple, efficient method for realistic animation of clouds
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VC
2008
135views more  VC 2008»
13 years 7 months ago
A new feature-based method for robust and efficient rigid-body registration of overlapping point clouds
Abstract We propose a new featurebased registration method for rigidbody alignment of overlapping point clouds (PCs) efficiently under the influence of noise and outliers. The prop...
Cagatay Basdogan, A. Cengiz Oztireli
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
14 years 1 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
CW
2006
IEEE
14 years 1 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
CACM
2000
101views more  CACM 2000»
13 years 7 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins
CA
2002
IEEE
14 years 12 days ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart