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» A simplified modeling approach for human system interaction
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NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
MKM
2004
Springer
14 years 2 months ago
Integrated Semantic Browsing of the Mizar Mathematical Library for Authoring Mizar Articles
Abstract. The Mizar system is equipped with a very large library containing tens of thousands of theorems and thousands of definitions, which often use overloaded notation. For e...
Grzegorz Bancerek, Josef Urban
HCI
2007
13 years 10 months ago
An Experimental Evaluation of Information Visualization Techniques and Decision Style
The importance of individual characteristics has been emphasized in the human computer interaction and information visualization (IV) literature. However, decision style, which is...
Wan Adilah Wan Adnan, Nor Laila Md. Noor, Rasimah ...
AI
2007
Springer
13 years 9 months ago
Head gestures for perceptual interfaces: The role of context in improving recognition
Head pose and gesture offer several conversational grounding cues and are used extensively in face-to-face interaction among people. To recognize visual feedback efficiently, hum...
Louis-Philippe Morency, Candace L. Sidner, Christo...
WSC
2007
13 years 11 months ago
Towards a conceptual framework for visual analytics of time and time-oriented data
Time is an important data dimension with distinct characteristics that is common across many application domains. This demands specialized methods in order to support proper analy...
Wolfgang Aigner, Alessio Bertone, Silvia Miksch, C...