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» A simplified modeling approach for human system interaction
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EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SCA
2007
13 years 11 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
WWW
2004
ACM
14 years 9 months ago
Building a companion website in the semantic web
A problem facing many textbook authors (including one of the authors of this paper) is the inevitable delay between new advances in the subject area and their incorporation in a n...
Timothy Miles-Board, Christopher Bailey, Wendy Hal...
SIBGRAPI
2008
IEEE
14 years 3 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
BIBE
2006
IEEE
138views Bioinformatics» more  BIBE 2006»
14 years 2 months ago
Assigning Schema Labels Using Ontology And Hueristics
Bioinformatics data is growing at a phenomenal rate. Besides the exponential growth of individual databases, the number of data depositories is increasing too. Because of the comp...
Xuan Zhang, Ruoming Jin, Gagan Agrawal