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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
INFOCOM
2008
IEEE
14 years 3 months ago
Cross-Layer Quality of Service Support for UWB Wireless Multimedia Sensor Networks
—Wireless Multimedia Sensor Networks (WMSNs) are networks of wirelessly interconnected devices that allow retrieving video and audio streams, still images, and scalar sensor data...
Tommaso Melodia, Ian F. Akyildiz
EPIA
2003
Springer
14 years 2 months ago
Adaptation to Drifting Concepts
Most of supervised learning algorithms assume the stability of the target concept over time. Nevertheless in many real-user modeling systems, where the data is collected over an ex...
Gladys Castillo, João Gama, Pedro Medas
IEEEHPCS
2010
13 years 7 months ago
No more crash or crunch: Sustainable credit dynamics in a P2P community
Abstract—Many peer-to-peer file sharing communities implement credit policies to incentivise users to contribute upload resources. Such policies implicitly assume a user model -...
Rameez Rahman, David Hales, Tamas Vinko, Johan A. ...
TVLSI
2008
187views more  TVLSI 2008»
13 years 8 months ago
A Design Flow for Architecture Exploration and Implementation of Partially Reconfigurable Processors
During the last years, the growing application complexity, design, and mask costs have compelled embedded system designers to increasingly consider partially reconfigurable applica...
Kingshuk Karuri, Anupam Chattopadhyay, Xiaolin Che...